using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("CarouselItem")]
	public class CarouselItem : MonoClass
	{
		public CarouselItem(IntPtr address, string className)
			: base(address, className)
		{
		}

		public CarouselItem(IntPtr address)
			: this(address, "CarouselItem")
		{
		}

		public void Show(Carousel parent)
		{
			method_8("Show", parent);
		}

		public void Hide()
		{
			method_8("Hide");
		}

		public void Clear()
		{
			method_8("Clear");
		}

		public GameObject GetGameObject()
		{
			return method_14<GameObject>("GetGameObject", Array.Empty<object>());
		}

		public bool IsLoaded()
		{
			return method_11<bool>("IsLoaded", Array.Empty<object>());
		}
	}
}
